All is Not Lost!

Did you miss me?

Some of you may have thought I’d abandoned [2d6], seeing as how I haven’t posted anything since January. I would never abandon you good-natured bunch of content-hungry internetgoers permanently! Shame on you for thinking so, oh ye of little faith.

Grad school has, however, eaten up a massive chunk of my life this year, so I’ve had little free time with which to work on [2d6]. That said, I’m pleased to announce that production is back underway, and steaming along. I’m in the process of filling out a draft of Torata for V2 (all gussied up like the core rules in InDesign). But I’d never come to you with just empty words…


The glorious new map for Torata, complete with cities, nations, and a swanky new color scheme (inspired heavily by the aesthetic choices of Evan Dahm in Vattu). It’s replaced the lame old one in the sidebar, as has a blank copy for you to do…whatever it is you people do with my precious content. I’m working on some flags too, but you’ll have to wait for the Torata PDF to see them.


 – Josh

Fillable Character Sheet!

Ready for some awesome news? I’ve just finished a fillable PDF version of the 2d6 character sheet! It also fixed the error many of you may have noticed; that Resolve and Reflex were listed as being “4+ their respective stats,” a leftover from version 1.0.

I’m replacing the old link in the sidebar, so from now on you can use an official [2d6] character sheet whenever you game online!

Happy gaming!

New Map For Torata!

Hey everybody! I’ve got two shiny new maps for you!

The first is a map of Torata, complete with national boundaries. The second is the same as the first, but with labels for the names of the different nations. The more observant among you may notice that the names on the map don’t quite correspond to those in the Torata PDF. That’s because a few additions have been made since that PDF was published. The Undersun Empire has been changed to the Empire of Redland, and the nations of Cranberry Bay and Sagemoor have been added.

Cranberry bay is a rainy, lush region in the west of Torata where the quiet, rustic atmosphere is punctuated by the odd visit from a Glasseater caravan, and the cities are run by the gnomish crime dynasty of the Nozevi. Sagemoor is parched and flat, a savannah region in the southeast of Torata where hundreds of different varieties of sage grow under the baking sun. The nights there are dominated by biting insects and rodents, and poor villages cluster near water sources like flies to a corpse.

So keep a lookout for more updates and happy gaming!

- Josh

Rough Copy of Torata V2 is here!

Hey everyone, I know posts have been sparse of late, but I have a solid chunk of content for you this time!

Here’s the result of months of writing, revision, and playtesting, [Torata] version 2.0!

While this is by no means a final release, it’s enough to get a general idea of the setting so that you can run games in Torata. Soon to follow will be a decent looking map (for now you’ll have to use the Teaser Map I posted earlier and fill it in using the geography chapter of the Torata pdf.

That’s all for now, enjoy Torata and happy gaming!

Update as of 4 December 2013

Hey all, just a quick update to let you know you’re not forgotten!

Torata is coming along nicely. I have a draft made up (just text, no fancy graphics) that I’m going to be playtesting heavily in the coming months.

In addition, there’s going to be a revision of the rules in the near future. Nothing major, but item qualities will be tweaked among other things, and additions will include quick-reference tables for skills, talents, and item qualities, as well as an index and glossary in the back.

On a more personal note, I’m finally moved into my new place, grad school is going well and I’m getting married on Friday! Yipee!

Happy Gaming, Internet!

edit: formatting

Update 3 October 2013

Hey all!

It’s been a while, I know. As it turns out, I managed to finagle my way into grad school! Which is great! Except that it’s currently eating up a TON of my time  – driving all around the state, trying to find housing, attending classes, and working.

I just wanted to pop in and let you know that you’re not forgotten, and that I’m getting close to the point when I can write a fancy-pants full draft of Torata for v2. As proof, here’s the working map!

There are going to be a number of maps in the v2 release: national boundaries, language distributions, climate and the like. While there won’t be any art this time around, I’m likely going to run a kickstarter at some point in the future to fill the pages of 2d6 with tasty images. (For those of you who don’t know, good art is hella expensive – one good color drawing of a single character with a background can run you 300 bucks).

So stay tuned 2d6ers! There’s plenty more to come – even if it has to come at a snail’s pace.

Happy Gaming!

- Josh

edit: forgot an “s”

V2 Is Here! and Other Announcements

You guys used to missed deadlines yet?

So I know I said I’d have version 2 up by the end of May. As it turns out, things weren’t that simple. a combination of being stuck (I say stuck, but it’s actually a great job) on a peach orchard with crap internet access, no InDesign, and barely even cell phone reception made things take a bit longer than I’d anticipated. However, though a combination of could software and visits home I’ve managed to finish up the core rules, which are now posted in the sidebar!

The two major rule differences from the rough draft:

Resolve and Reflex are now just (TOU + WIL) and (AGI + PER) respectively. I dropped that business of adding a four because it caused all kinds of headaches when it interacted with magic, the Intimidate skill, or other non-derived bonuses. Resolve and Reflex can be bought up by spending 2 XP on the “Tough as Nails” or “Lightning Reflexes” talents. This can be done up to four times each (thus making the total possible bonuses of Resolve and Reflex range from 0 to 10 and fixing the aforementioned headaches).


Aiding others in combat: when multiple characters are attacking one defender, the defender rolls twice and takes the worse result for every defense roll after the first. This can be negated by taking the new “Group Fighter” talent for 5XP.

Other than that, there were a few cosmetic changes, like taking out the grapple flowchart, removing the image placeholders in favor of white space, alphabetizing the talents and skills, and a bit of proofreading. There’s also a new item quality, and the “Fearless” talent works a bit differently. The spiffy new character sheet (and Bryan W. Schuder’s name in the credits) were integrated in as well.

Torata is still in development, though I may or may not have a nice fat landscape-orientation map to release soon, and I’m writing the first of many pre-made campaigns that I’ll be playtesting in the near future.

Other than that, keep a weather eye on the horizon for updates and keep on keepin’ on!

- Josh


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