Rough Copy of Torata V2 is here!

Hey everyone, I know posts have been sparse of late, but I have a solid chunk of content for you this time!

Here’s the result of months of writing, revision, and playtesting, [Torata] version 2.0!

While this is by no means a final release, it’s enough to get a general idea of the setting so that you can run games in Torata. Soon to follow will be a decent looking map (for now you’ll have to use the Teaser Map I posted earlier and fill it in using the geography chapter of the Torata pdf.

That’s all for now, enjoy Torata and happy gaming!

Update as of 4 December 2013

Hey all, just a quick update to let you know you’re not forgotten!

Torata is coming along nicely. I have a draft made up (just text, no fancy graphics) that I’m going to be playtesting heavily in the coming months.

In addition, there’s going to be a revision of the rules in the near future. Nothing major, but item qualities will be tweaked among other things, and additions will include quick-reference tables for skills, talents, and item qualities, as well as an index and glossary in the back.

On a more personal note, I’m finally moved into my new place, grad school is going well and I’m getting married on Friday! Yipee!

Happy Gaming, Internet!

edit: formatting

Progress Update: 15 January 2013

It’s been almost two months since my last post, and I think you all deserve to be kept in the loop. Design has been chugging along, but a number of kinks have reared their head in playtesting, so I’ve had to modify and remodify and reremodify various rules and setting elements for both the core rules and Torata.

I wish the design process was a bit more visible to all you internetgoers, but unfortunately playtesting is a slow business (especially since I hardly ever get any reports back from loyal readers!)

Right now there are two final elements I need to pin down before I’m ready to move ahead with  version 2.0 (hopefully the last release of the core rules). Health (currently “wounds”) is going to work a bit differently:

Health Points (HP) will be 10 + Toughness. In combat, the amount that an attacker beats a defender’s roll by will be the damage done. This also allows armor to give you damage reduction, solving a longtime thorn in my side.

Magic is still in flux, though I think I might be getting close to pining down a basic unified system that can be modified to fit various settings. Essentially spells are given as Talents, you have a mana pool (proabably 10 + Willpower), and each spell costs mana. This needs to be playtested a bit more before I finalize it, but the concept seems solid thusfar.

Torata is getting a pretty big overhaul. If you’re really interested in the design process, I’m posting a link to the wiki I use to organize my thoughts in the sidebar. [EDIT: As of right now, I can’t set the wiki permission to public viewing without “verifying” my account. I’m trying to do so without giving my phone number to the internet, but it refuses to accept my bank card for some reason. Will work on this, sorry for the broken sidebar link.]

I’m also going to add the link to a Light of a New Sun wiki that I’ll be working on sometime in the next few months.

I would like to apologize for getting ahead of myself in earlier posts and promising release dates that I couldn’t meet. This is slow going, but I promise I have not let 2d6 drift. These things just take time.

With that, I bid you all a fond farewell. The site stats are inspiring every time I see them (we broke 10,000 total pageview recently, and with very little advertising!), so keep gaming and I promise I’ll keep you all in the loop, even if updates are only bi-monthly.

Have fun out there, everyone!