Map Teaser

To make up for the lack of recent updates, here’s a horrible photo realtively decent scan of the new Torata map I’ve just finished the basic layer for. I’ve got one artist lined up at the moment to start illustrating both the core rulebook and Torata, and I’m replacing the old Torata link with a link to the updated pdf, which has almost everything but fancy layout and pictures. Additions since last time include, but are not limited to:

– a list of talents and skills from the core rulebook that are prohibited in Torata (this was shorter than re-listing all the talents and skills again), as well as descriptions of racial talents

– laws of Torata

– plot hooks for GMs

– fixed some errors and expanded some sections including historical timeline, diseases of Torata, races of Torata, and the land sections

Apologies in advance for the lack of bookmarks, poor layout, and generally shoddy appearance of the pdf, I’m working off my netbook during this internship, so I’ve got no Full Acrobat, Photoshop, InDesign or Illustrator to make things pretty.

Thanks for sticking around, now get out there and game!

– Josh

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Delta

So, as promised, here is 2d6 Delta edition! It’s tweaked, polished and adjusted to be more streamlined, realistic, and balanced. Changes include:

– a simple XP system rather than separate points for skills and talents

– items no longer give a bonus on checks, they’re simply useful for doing things

– nothing but skills and stats gives numeric bonuses, other buffs mostly allow rerolls

– more organized mechanic and elimination of arbitrary DCs (if you’d actually like to know how this works, email me and I’d be happy to sahre, but I’m not going to bore all the people who don’t like probability here)

– Bookmarks in the PDF!

– minimum DCs for magic spells

– probably other things I forgot to mention!

You can download it here, or you can click the link in the sidebar. I’ll be working on putting up the html version of the rules over the next week or so, and then it’s full steam ahead for Torata!

Happy gaming!

Beta!

I’m proud to announce that the new Beta rules for 2d6 are here, hot off the digital press!

You can download the pdf here, or you can simply browse the html version in the Rules tab above!

Many thanks to Micah and Josh Brandt, Mark Ishman, and all the gamers at both giant in the playground forums and reddit rpg!

Happy Gaming!

Updates 08/01/2011

Put up the html version of the rules today. Also, a spiffy new character sheet is now available in the tab of the same name above.

Happy Gaming!

Maiden Voyage

Here it is Ladies and Gents, your very own resource for all things 2d6!

My name is Joshua Gager, and I’ve spent the last few years putting together this little beauty of a system with a lot of help from my friends. After countless hours of brainstorming, editing and playtesting I give you the newest member of the RPG scene: 2d6.

2d6 is meant to be a completely universal role playing-system aimed at new and casual gamers. Great for first-timers, one-shotters, or just those of you who are tired of the needlessly complex rules that seem to plague the gaming industry.

If this is your first foray into the world of gaming, I suggest you check out “The Basics” under the Rules tab above.

If you’re a seasoned gamer: 2d6 lies somewhere between Savage Worlds and Risus. It has enough complexity to give your characters depth, and offers enough customization to allow for endless replay value, while keeping things simple as far situational rules go.

All you need to play the game (as is implied by the name) are two six-sided dice and your brain.

Plans for the future include making a user submission form so that you 2d6ers out there can submit your own content (items, characters, plots, even whole game worlds!), a forum, and the first major premade setting, my own twist on a traditional swords and sorcery fantasy world.

To Download the PDF, just click here!

Now get out there and Game!