All is Not Lost!

Did you miss me?

Some of you may have thought I’d abandoned [2d6], seeing as how I haven’t posted anything since January. I would never abandon you good-natured bunch of content-hungry internetgoers permanently! Shame on you for thinking so, oh ye of little faith.

Grad school has, however, eaten up a massive chunk of my life this year, so I’ve had little free time with which to work on [2d6]. That said, I’m pleased to announce that production is back underway, and steaming along. I’m in the process of filling out a draft of Torata for V2 (all gussied up like the core rules in InDesign). But I’d never come to you with just empty words…


The glorious new map for Torata, complete with cities, nations, and a swanky new color scheme (inspired heavily by the aesthetic choices of Evan Dahm in Vattu). It’s replaced the lame old one in the sidebar, as has a blank copy for you to do…whatever it is you people do with my precious content. I’m working on some flags too, but you’ll have to wait for the Torata PDF to see them.


 – Josh


Rough Copy of Torata V2 is here!

Hey everyone, I know posts have been sparse of late, but I have a solid chunk of content for you this time!

Here’s the result of months of writing, revision, and playtesting, [Torata] version 2.0!

While this is by no means a final release, it’s enough to get a general idea of the setting so that you can run games in Torata. Soon to follow will be a decent looking map (for now you’ll have to use the Teaser Map I posted earlier and fill it in using the geography chapter of the Torata pdf.

That’s all for now, enjoy Torata and happy gaming!

Update as of 4 December 2013

Hey all, just a quick update to let you know you’re not forgotten!

Torata is coming along nicely. I have a draft made up (just text, no fancy graphics) that I’m going to be playtesting heavily in the coming months.

In addition, there’s going to be a revision of the rules in the near future. Nothing major, but item qualities will be tweaked among other things, and additions will include quick-reference tables for skills, talents, and item qualities, as well as an index and glossary in the back.

On a more personal note, I’m finally moved into my new place, grad school is going well and I’m getting married on Friday! Yipee!

Happy Gaming, Internet!

edit: formatting

Update 3 October 2013

Hey all!

It’s been a while, I know. As it turns out, I managed to finagle my way into grad school! Which is great! Except that it’s currently eating up a TON of my time  – driving all around the state, trying to find housing, attending classes, and working.

I just wanted to pop in and let you know that you’re not forgotten, and that I’m getting close to the point when I can write a fancy-pants full draft of Torata for v2. As proof, here’s the working map!

There are going to be a number of maps in the v2 release: national boundaries, language distributions, climate and the like. While there won’t be any art this time around, I’m likely going to run a kickstarter at some point in the future to fill the pages of 2d6 with tasty images. (For those of you who don’t know, good art is hella expensive – one good color drawing of a single character with a background can run you 300 bucks).

So stay tuned 2d6ers! There’s plenty more to come – even if it has to come at a snail’s pace.

Happy Gaming!

– Josh

edit: forgot an “s”

Updated Character Sheet

Hey all, just dropping by to let you know that the character sheet has once again been updated! No actual changes have been made to the general layout, but fellow RPG designer Bryan W. Schuder helped me out by opening up the white space to give you more room and go a little easier on your printers, as well as reducing the file size for a more efficient download.

The final revisions of version 2 are almost done, so I should be able to provide you with a cleaned-up copy by the end of May. Other than that, Torata production is moving right along, and I’m trying to have a rough copy done by early summer.

Progress Update: 15 January 2013

It’s been almost two months since my last post, and I think you all deserve to be kept in the loop. Design has been chugging along, but a number of kinks have reared their head in playtesting, so I’ve had to modify and remodify and reremodify various rules and setting elements for both the core rules and Torata.

I wish the design process was a bit more visible to all you internetgoers, but unfortunately playtesting is a slow business (especially since I hardly ever get any reports back from loyal readers!)

Right now there are two final elements I need to pin down before I’m ready to move ahead with  version 2.0 (hopefully the last release of the core rules). Health (currently “wounds”) is going to work a bit differently:

Health Points (HP) will be 10 + Toughness. In combat, the amount that an attacker beats a defender’s roll by will be the damage done. This also allows armor to give you damage reduction, solving a longtime thorn in my side.

Magic is still in flux, though I think I might be getting close to pining down a basic unified system that can be modified to fit various settings. Essentially spells are given as Talents, you have a mana pool (proabably 10 + Willpower), and each spell costs mana. This needs to be playtested a bit more before I finalize it, but the concept seems solid thusfar.

Torata is getting a pretty big overhaul. If you’re really interested in the design process, I’m posting a link to the wiki I use to organize my thoughts in the sidebar. [EDIT: As of right now, I can’t set the wiki permission to public viewing without “verifying” my account. I’m trying to do so without giving my phone number to the internet, but it refuses to accept my bank card for some reason. Will work on this, sorry for the broken sidebar link.]

I’m also going to add the link to a Light of a New Sun wiki that I’ll be working on sometime in the next few months.

I would like to apologize for getting ahead of myself in earlier posts and promising release dates that I couldn’t meet. This is slow going, but I promise I have not let 2d6 drift. These things just take time.

With that, I bid you all a fond farewell. The site stats are inspiring every time I see them (we broke 10,000 total pageview recently, and with very little advertising!), so keep gaming and I promise I’ll keep you all in the loop, even if updates are only bi-monthly.

Have fun out there, everyone!

Update – 30 September

So it turns out I lied.

Torata, unfortunately, has taken a backseat to other projects, chiefly my two jobs and my biology degree. I am, however, in the process of a significant redesign with regards to the core rules of 2d6. The armor mechanic I mentioned in the last post has been scrapped, though the 0-10 difficulty modifiers and randomized dicerolls for DCs is staying after a few long nights of statistical analysis comparing the possible outcomes of this new system with the old one.

I’m also doing a boatload of research for the hard scifi setting, which I’ll give you a bit of information about in an upcoming post, once I’ve nailed things down a bit more. I want to make sure I do this right, since it’s so easy to fall into classic scifi tropes, a peril I’d like to avoid if at all possible. To give you an idea of what I’ve been doing, I’ll briefly list the areas I’ve been engaged in researching for the past two or three weeks:

  • Astronomy
  • Space Travel
  • Terraforming
  • Economics
  • Current World Politics
  • Possible Realistic Future Technologies (there’s actually an entire wikipedia page dedicated to this!)
  • Histories of America, Russia, China, India, England, France, Brazil, Germany, and Japan
  • Faster-than-light travel
  • Time Dilation
  • Cryogenics
  • Instantaneous communication
  • History and Sociology of Colonial Settlements
  • Geology
  • Geography
  • Meteorology

Essentially, the plot is the same as the one I mentioned in an earlier post, though there’s only one goldilocks planet now. I’m taking my time on this, and have also considered doing a drastic redesign of Torata one last time using the same research principles I’m using for the scifi setting to make it as realistic a gameworld as possible (as realistic as it can get with elves and magic, anyway).

So to everyone who keeps checking the site, I promise I haven’t forgotten you. Developement of the core rules and both sample settings will continue to chug along no matter what, but I’ve given up on promising release dates, because unfortunately I’m just not in a position in my life right now to follow through on them.

A wise man once said to me, “Life is what happens when you’re making plans to do other things.”

Thanks to everyone who’s sticking around through these slow times. I promise it’ll be worth the wait, however long that may be.

Peace out.